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Old Nov 06, 2007, 03:14 PM // 15:14   #241
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Quote:
Originally Posted by Xitium
Rather than jumping around screaming that you hate it and that is not fun maybe you should try and design a team build to handle these maps when they come up.

Two of my guild members came up with a decent build that wins most of the time in 4v4 and we win almost all the time on the HB maps.

You just need to reevaluate the build you are running and adjust. I like that it shakes things up a bit. It kills some of the gimmicked spike teams and gives everyone a level playing field. Stop whining about it.
Run 3 Monks with recall and maybe a spike assist of some sort and then a gimmicky 8-skill-spike SP sin?

On elimination maps just spike until the enemy makes a mistake and you get a kill then run around/stall and win by morale. On HB maps just absolutely demolish people with triple recall and spiking people outside of monk range.

Or just run triple deadly arts sins. Or the LoLbuild that was posted in the TA builds section.
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Old Nov 06, 2007, 03:27 PM // 15:27   #242
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Quote:
Originally Posted by Xitium
Rather than jumping around screaming that you hate it and that is not fun maybe you should try and design a team build to handle these maps when they come up..
Yeah you're right, we should all have to run stances to compinsate for the all the solo sins in the game so we can cap without getting murdered.

Quote:
Originally Posted by Xitium
You just need to reevaluate the build you are running and adjust. I like that it shakes things up a bit. It kills some of the gimmicked spike teams and gives everyone a level playing field. Stop whining about it.
Yeah just be creative like everyone else and run A/Mo Dancing Daggers Spam. Even better run the meta dual healer. Thats not gimmicked or anything. Capping encourages all this. There will be no such thing as "balanced" if this sticks.
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Old Nov 06, 2007, 05:20 PM // 17:20   #243
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Default 4 Consecutive HB maps. . .

My guild team and I ran into four consecutive HB maps last night. We won 20-0, 20-2, 20-7, and 20-9, for all of those that say instead of complaining come up with a way to win these maps.

I don't mind hero battles, when I'm in the mood for them, but when I RA/TA, I want something fast paced. I wouldn't mind a separate arena altogether for these kinds of maps, or even better, a sealed deck arena.
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Old Nov 06, 2007, 06:28 PM // 18:28   #244
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Quote:
Originally Posted by Rururrur
I don't mind hero battles, when I'm in the mood for them, but when I RA/TA, I want something fast paced. I wouldn't mind a separate arena altogether for these kinds of maps, or even better, a sealed deck arena.
QFE, this guy got the point on why HB maps in this mode are misplaced.
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Old Nov 06, 2007, 06:40 PM // 18:40   #245
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Quote:
Originally Posted by Xitium
Rather than jumping around screaming that you hate it and that is not fun maybe you should try and design a team build to handle these maps when they come up.

Two of my guild members came up with a decent build that wins most of the time in 4v4 and we win almost all the time on the HB maps.

You just need to reevaluate the build you are running and adjust. I like that it shakes things up a bit. It kills some of the gimmicked spike teams and gives everyone a level playing field. Stop whining about it.
its not about being good or bad at these maps, they simply suck for 4v4
they should make a new arena instead of ruin RA and TA
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Old Nov 06, 2007, 09:00 PM // 21:00   #246
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The introduction of DP would be nice idea, might not be easy. I think for simplicity they are just using the HB code as is and substituting the heroes with real players and not specific rewrites for TA/RA.

I have no great problem with these maps, I guess that's the same for many other people, but only the map haters really seem to post in this thread, so it's probably not a good sample of the whole player base.
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Old Nov 06, 2007, 11:14 PM // 23:14   #247
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Quote:
Originally Posted by Xitium
Rather than jumping around screaming that you hate it and that is not fun maybe you should try and design a team build to handle these maps when they come up.

Two of my guild members came up with a decent build that wins most of the time in 4v4 and we win almost all the time on the HB maps.

You just need to reevaluate the build you are running and adjust. I like that it shakes things up a bit. It kills some of the gimmicked spike teams and gives everyone a level playing field. Stop whining about it.
Hmm...to reevaluate balance builds, stick Troll on the Ranger instead of Purge, maybe run Distortion on the Mes. Nope, not any more fun.

Or run some combination of SP/DA Sins, Packhunters and Ebon Dust. Nope, still not fun.

And spike teams were never a problem. All the stronger gimmicks that were a problem, such as D/Mo Zergway and poop&thump, are still viable in the new maps. Saying "HB kills gimmicks", or "you don't like it because you're bad" are not valid arguments.

Last edited by Sab; Nov 06, 2007 at 11:22 PM // 23:22..
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Old Nov 06, 2007, 11:19 PM // 23:19   #248
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Quote:
Originally Posted by erk
I have no great problem with these maps, I guess that's the same for many other people, but only the map haters really seem to post in this thread, so it's probably not a good sample of the whole player base.
It's not just haters that post. I've seen a few people who like it, both in game and here. But the majority of people don't like it and thats what matters. I agree with the recent posts. Make a 4v4 hb style pvp, just keep it seprate from TA/RA. It would be fun then. A ladder in TA would be really nice as well.

Last edited by Cixpak88; Nov 07, 2007 at 12:45 AM // 00:45..
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Old Nov 07, 2007, 01:24 AM // 01:24   #249
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majority of what? TA was empty before the update. show me more then 5 teams being formed in Ta during October and this whole thread as a arguement.
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Old Nov 07, 2007, 02:43 AM // 02:43   #250
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Quote:
Originally Posted by wuzzman
majority of what? TA was empty before the update. show me more then 5 teams being formed in Ta during October and this whole thread as a arguement.
Lol? I'm guessing you don't play later in the day?
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Old Nov 07, 2007, 11:16 AM // 11:16   #251
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Quote:
Originally Posted by wuzzman
majority of what? TA was empty before the update. show me more then 5 teams being formed in Ta during October and this whole thread as a arguement.
And it is still empty. I doubt very much that the introduction of HB maps brought people into TA.
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Old Nov 07, 2007, 11:43 AM // 11:43   #252
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Quote:
Originally Posted by wuzzman
majority of what? TA was empty before the update. show me more then 5 teams being formed in Ta during October and this whole thread as a arguement.
You don't understand why there is so few people playing TA.
- First, you're wrong. There are TAers. They might not be as numerous as HAers or GvGers, but they exist. You don't see them? Of course not. There is no Obs mode and no ladder. Just check the numbers of district to see if people wander in TA. You'll be surprised: These districts are not so less populated than HA. Additionally, RA has always be the most popular "PvP" mode. And added HB maps also apply to them, so that's not just TA we're talking about.
- Second, Glad title killed TA. Why would you make a team to try to fight in TA, where winning streaks are rare because, wether you accept it or not, the skill level is high, when you can ID synch or monk-leave fest to farm scrubs in RA? Most people left TA for RA when Glad was introduced.
- Third, every other PvP gameplay has rewards. AB have faction (=gold) rewards, HA have HA chest reward + obs mode, HB have obs mode + ladder + if you're good money, GvG has the same than HB. And then you wonder why there is no people in TA? Uh? Why people should play a gametype where there is absolutely no incentive to play in, no gold reward, no recongnition reward, nothing in fact? Especially when EVERY OTHER GAMEPLAY OFFER THIS KIND OF REWARDS?

So please, I'm quite fed up with "HB maps are good coz TA is empty". If you don't play TA, please, just don't comment TA changes. That stands for every post here.
Every TAer I know seek for an improvement in TA, that is, a ladder, an obs mode, or some reward, like turning the balth faction you gain in some balth flame you could sell. Instead, Anet gives us shitty HB maps we absolutely don't care about. That won't attract more people to TA. Only one of the solutions I proposed will.
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Old Nov 07, 2007, 06:51 PM // 18:51   #253
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Quote:
Originally Posted by Xitium
Rather than jumping around screaming that you hate it and that is not fun maybe you should try and design a team build to handle these maps when they come up.

Two of my guild members came up with a decent build that wins most of the time in 4v4 and we win almost all the time on the HB maps.

You just need to reevaluate the build you are running and adjust. I like that it shakes things up a bit. It kills some of the gimmicked spike teams and gives everyone a level playing field. Stop whining about it.
The kind that like the new change is people who are in guilds , or already have a regular team for TA , so they dont need to search for PUGs , because its more fun to play HB maps with people u know ... HB is much more teamwork than normal TA maps (which are "kill kill kill")

Before the RA dishonorable system i used to RA all the time , leaving when thers 2+ monks only , after the dishonorable system i started playing TA more seriusly ..
Now , after the HB maps change i seriusly cant play RA , and i bet ANY experienced player will think the same as me , as people already said in this thread.
So the only thing that i can do is TA , but again , as people said here , sometimes i play GW because i want to "relax" or "pass time" , i dont wanna search for a PUG group for an hour , and then play for two hours just to get 20 wins , again , as people here already said.

Just wanted to say my opinion - people who dont have regular TA group dont like the new change , so ANET should consider them as well
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Old Nov 07, 2007, 06:56 PM // 18:56   #254
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Quote:
Originally Posted by Hot Soup
The kind that like the new change is people who are in guilds , or already have a regular team for TA , so they dont need to search for PUGs , because its more fun to play HB maps with people u know ... HB is much more teamwork than normal TA maps (which are "kill kill kill")
You're wrong, I'm in a guild, we have a regular TA team, and we don't like the change.
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Old Nov 07, 2007, 07:09 PM // 19:09   #255
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Quote:
Originally Posted by Zioz
Jesus Christ, Are U Trying To Make Us All Quit Gw ???
Why havnt we done so already?



HB doesnt belong in RA end of discussion. You cant organise a random team to cap shrines. I have too many insults and swear words in my vocabulary, none of them can truly describe how pissed off I am with A-net.

I could a better job at making GW fun to play then these clowns working at A-net.

Last edited by bhavv; Nov 07, 2007 at 07:12 PM // 19:12..
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Old Nov 07, 2007, 10:39 PM // 22:39   #256
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Quote:
The kind that like the new change is people who are in guilds , or already have a regular team for TA , so they dont need to search for PUGs , because its more fun to play HB maps with people u know ... HB is much more teamwork than normal TA maps (which are "kill kill kill")
Err...no. Ive spoken to plenty of other TA'rs and other fellow R4+ glads. For the most part, all serious players hate the change minus a few oddballs.
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Old Nov 08, 2007, 03:05 AM // 03:05   #257
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it's been over a week, WHY ARE HB MAPS STILL HERE?!

i make it a point to use my "free leave once an hour" on hb maps.

anet, if you could only hear the expletives and emotional distress you cause me (and others i assume) everytime one loads...
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Old Nov 08, 2007, 06:57 AM // 06:57   #258
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Quote:
Originally Posted by X Cytherea X
it's been over a week, WHY ARE HB MAPS STILL HERE?!

i make it a point to use my "free leave once an hour" on hb maps.

anet, if you could only hear the expletives and emotional distress you cause me (and others i assume) everytime one loads...
You normally don't get too many leavers in TA. The funny thing is when I hit one of those maps in RA I think to myself "Gee I hope I don't get one of those HB map hating leavers spoiling this glad point run".
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Old Nov 08, 2007, 09:39 AM // 09:39   #259
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I will /bump this thread every day 'til A-Nerd remove these HB maps from TA.
I don't mind at all that these maps are kept for a "Team Battle Arena" where you form a team of humans to cap shrines. It would be fun to many players.
But keep TA as it was once, and separate the two gametypes, thanks.
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Old Nov 08, 2007, 11:05 AM // 11:05   #260
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Its not just TA that needs them to be removed, its also RA, at least in TA you can prepare a team invent of a HB map, in RA you dont stand a chance....
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